Create a new OpenGLES Application project For more information about how to set up for iOS development, see Install and configure tools to build using iOS. Set it up according to the installation instructions. To build and test the iOS app, you'll need a Mac computer. For detailed instructions, see Install cross-platform mobile development with C++. To build for Android, install the C++ Android development tools and the required third-party tools: Android NDK, Apache Ant, and Google Android Emulator.įor better emulator performance on Intel platforms, one option is to install the Intel Hardware Accelerated Execution Manager (HAXM). To get the OpenGL ES templates, and to build for iOS, include the optional C++ iOS development tools. If you haven't already, install the Mobile Development with C++ workload in the Visual Studio Installer. Here are the system requirements to create an OpenGL ES app for iOS and Android. It was last available in Visual Studio 17.3.
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